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Flight simulator or another dimension in LabView

VERSION 1 Published

Created on: May 24, 2008 6:14 AM by tjellden - Last Modified:  May 24, 2008 6:16 AM by tjellden


REQUIREMENTS:
Application Software: LabVIEW Base Development System
Development Topic: Image Processing

 

Maybe LabView isn't the first thing that pop's up in the mind when you think of making a flight simulator. But it's amazingly easy to do one and surprisingly fast to run it, consider all calculation of matrixes.

 

In the beginning I thought of doing a ray-tracing module, but to-do that I needed a 3D environment and a 3D-Editor. The editor became the 3D-Script-Viewer and the environment the airplane.

 

 

Since I'm still working on the ray-tracing and some part of the editor this release will only be a funny little graphic illustrator of what you can do with LabView.

 

 

Have fun/Torbjörn Tjelldén

 

 

 

 

 

 

 

Downloads:
Average User Rating
(4 ratings)




May 25, 2008 3:21 AM Click to view artisthos's profile artisthos says:

Wow, Thanks

Jun 4, 2008 9:20 PM Click to view Maciej's profile Maciej says:

nice job, but artificial horizon is broken. It works wrong when changing pitch.

Jun 4, 2008 9:25 PM Click to view Maciej's profile Maciej says: in response to: Maciej

sorry for replaying my own comment. but I can't found edit option.

 

This is what Wikipedia says about it:

"On the attitude indicator you will see two white or yellow horizontal lines with a dot between them. The horizontal lines represent the wings and the dot represents the aircraft's nose. If the symbolic airplane dot is above the horizon line (more blue background) - the aircraft is nose up. If the symbolic airplane dot is below the horizon line (more brown background) - the aircraft is nose down."

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