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We use a design pattern with the g# object create method that is called dependency injection.
It,s purpose is to create a more "loose" coupling in designs and with that we can do something we call a plugin structure for classes.
Pls have a look at the examples for g# regarding dependency injection and see if you find it useful, it's available in the g# examples in your normal examples folder
Please remember that classes using dependency injection is not "loaded" in an instance as you normally find it when developing. Its loaded in runtime....