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silmaril

Run-Time Menus with Icons / Glyphs

Status: New

When was the last time NI updated the Run-Time Menu Editor?

Yes, it's been a looooong time 😉

 

I think this should be put on the road map as soon as possible.

 

The user should be able to define glyphs that are shown next to the menu items, just like in any modern UI library.

The RTM editor itself could use a complete rework, too. At the moment that's not what I'd call use-friendly (you can't even resize the window!).

 

This applies both to run-time menus of VIs as well as controls and menus that are called programmatically.

 

No, I don't attach an image here - just click into the menu bar of any remotely modern application on your computer to get an example of what I'm talking about 😉

 

5 Comments
PJM_Labview
Active Participant
I did mention this in the "case structure right click menu with glyph" idea but never got around to post it. So I am all for it!


  


vipm.io | jki.net

Broken_Arrow
Active Participant

 

Glyph idea here, but specific to case structures.

 _
Message Edited by Broken Arrow on 09-25-2009 12:16 PM
Richard






AristosQueue (NI)
NI Employee (retired)

Are you sure we should spend time on this? I thought menu bars were soooooo old fashioned and everyone was building ribbon bars these days.

😉

silmaril
Member

Fortunately not everyone is building ribbon bars. 😉

 

Personally, I hate them. I really like drop down menus and context menus (i.e. control right click menus in LabVIEW).

 

It's just sad that those menus are looking so old-fashioned.

This is not only a question of how it looks, it's directly connected to application usability, as pointed out in the other glyph idea.

 

JackDunaway
Trusted Enthusiast
Trying to move an item up or down in the list will automatically promote/demote that item, and I never got accustomed to the behavior. Instead, I always just delete an item I want moved and recreate it elsewhere. I would like to see the functionality of a built-in Tree Control, where you can create your hierarchy by dragging and dropping nodes.