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MGI Panel Actor- potential crash?

Glad I could help. That was definitely unexpected behavior for me... the experiment was to see if I could get Inserted VI to re-generate a VI reference if the old one was closed. It didn't generate one, and when I called Remove VI things just got weird.

 

Anyway, after doing a lot of testing, I think I'm barking up the wrong tree with regards to the clone references. I've been able to reproduce my crash by ONLY launching a bunch of new Actors, meaning there shouldn't be any references going stale. Just a bunch of showing and hiding of panes, which (as best as I can tell) doesn't have the potential to crash anything.

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