03-14-2024 01:08 PM
One of the most annoying things is that tunnels seems to jump to different places for no reason at all.
Let's look at the FOR loop on the left. Nice and clean code, no wire bends. Unfortunately, there is plenty of whitespace on top that gets in the way of other code, so we might want to make the loop slightly smaller. BOOM! As soon as I move the upper edge down by a few pixels, the (distant!) input tunnel jumps down, adding two wire bends and overlapping a wire with the iteration terminal. Why-oh-why-oh-why????
With these newer version, I seems to waste more time cleaning up code than doing anything productive! There must be a constant off by a factor of at least 10 where these behavior decisions are made. Should be easy to fix. Thanks!
03-14-2024 02:40 PM
Ugh, that's annoying. And I wasn't able to reproduce it in LV 2023 Q3. I've filed Bug 2682003 on the behavior.